Umoupen

Animate and Draw

Buy:
$30$20 Beta Price! Pay once. Yours for life.
No subscription or renewal fees.
Buy Studio Licence Required for organisations whose revenue exceeded $5,000,000 USD in the previous 12 months.
Download:
Windows MSIX · 19.3 MB Portable EXE Runs without installation, but Windows Defender may flag or block it. Not recommended for most people; use only if the MSIX installer does not work on your PC.
macOS ARM · 18.2 MB Intel Mac Only choose this if About This Mac lists an Intel processor. Otherwise, use the main Mac download.

Latest version: Beta v0.9.61 (build 655)

What are the trial limitations?

Projects cannot be saved, so trial work is lost when you close the app. Image and animation exports have a faint “Made in Umoupen” watermark, and gallery symbols cannot be exported.

Recommended specs

Use an Apple Silicon Mac or a Windows PC with a dedicated GPU and at least 2 GB VRAM. Integrated graphics are not recommended on Windows. Use the free trial to check performance on your computer before buying.

On Windows laptops with NVIDIA or AMD graphics, set Umoupen to High performance in Windows Graphics settings.

Requires Windows 10 or 11, or macOS 12 or later.

Draw

Vector & Raster Drawing

  • Use the same brushes on vector and raster layers in the same file, then reshape either with the Liquify tool
  • Use dynamic Smart Fill across vector and raster artwork, referencing multiple layers
  • Tune brush response to pressure, tilt, speed, direction, stroke progress, and jitter, then blend paint with the Mixer Brush

Vector Editing

  • Edit Bézier anchors and handles directly in Point mode
  • Make precise selections with Stroke, Split, Points, and Slice modes, targeting lines, fills, or both
  • Fine-tune stroke width and tapering directly with the Taper tool

Color and Palettes

  • HSV, RGB, Lab, and CMYK pickers with an editable gamut mask and luminosity lock
  • Organize palettes in folders, extract colors from any image, and import ACO, ASE, ACT, GPL, PAL, and Clip Studio .cls palettes
  • Link vector strokes, fills, and gradients to swatches for live palette-driven color changes

Selections and Transforms

  • Cut, copy, distort, warp, flip, align, reorder, and move artwork between layers
  • Transform one selection across multiple frames, or whole layers and folders at once
  • Turn selections into new layers, Gallery assets, or brushes

Layers

  • Raster, vector, 360° panorama, folder, mask, draft, reference, camera, audio, and video layers
  • Live thumbnails plus opacity, lock, clipping, blend mode, label color, and tint controls
  • Retime whole folders, synchronize layer timing, and group, reorder, merge, flatten, hide, or convert layers

Animate

Frame-by-Frame Animation

  • Draw roughs, keys, breakdowns, and in-betweens on one timeline
  • Hold exposures, reuse drawings as frame instances, and select across multiple frames
  • Set onion-skin opacity per drawing, with out-of-pegs shift and trace

Tweening

  • Tween layer and symbol transforms and properties, stroke shapes, effects, and camera settings between timeline keys
  • Edit motion paths directly on the stage while shaping movement and easing with editable curves
  • Mix smooth and stepped motion, including animation on 2s, 3s, or any custom rate, and add organic wobble to any numeric property with the Noise modifier
  • Link layers with parenting so child layers follow their parent’s movement, rotation, and scale

Cameras and Multiplane

  • Use multiple camera folders on one timeline for complex compositing
  • Animate each camera's pans, zooms, rotation, shake, and framing
  • Build 2.5D multiplane scenes with tweened layer depth, parallax, depth scaling, and dolly moves

Timesheet

  • Edit timing across many layers in a traditional exposure-sheet view, or use it in place of the standard timeline
  • Manage drawing numbers, held exposures, frame instances, and unexposed drawings
  • Add handwritten or typed frame notes, dialogue, and planning rows; export the sheet as an image or CSV

Direct

Storyboarding and Shot Production

  • Plan sequences in a thumbnail grid or shot timeline, with names, color tags, captions, and audio
  • Reorder and retime shots, preview camera paths, and set a stage size per shot
  • Turn shots into separate editable .umou projects, or export storyboard PDFs and captioned animations

Audio

  • Edit audio clips on animation and shot timelines
  • Scrub with sound, view waveforms, and control clip and monitor volume separately
  • Drive shader effects from waveform, spectrum, or beat data

Video

  • Edit video layers directly on the animation timeline
  • Scrub video frame by frame, including clips nested inside symbols
  • Preserve video layers when splitting storyboard shots into separate .umou projects

Effects

  • Apply editable effects to layers or folders; stack, reorder, toggle, and tween them
  • Preview presets, copy effects between layers, and organize them into portable packs
  • Create custom shader effects with exposed controls, texture inputs, and arrays; bake results into a layer

Organize

Workspaces and Shortcuts

  • Save multiple panel layouts and switch between them with customizable shortcuts
  • Preview a workspace by hovering over it
  • Dock, float, pin, or hide panels; customize toolbars, themes, commands, and shortcuts

Projects and Templates

  • Organize recent projects into drag-and-drop groups on the splash screen
  • Turn any project into a template
  • Start from presets, then choose custom dimensions and orientation

Books, Pages, and Documents

  • Create drawing, notebook, comic, or animation projects
  • Work in single pages or spreads, with thumbnails and drag-to-reorder
  • Keep Markdown and plain-text production documents inside the project

Reference Board

  • Arrange images and reusable Gallery symbols on a separate zoomable reference board
  • Pick colors from any reference while drawing, with a magnified eyedropper preview
  • Crop, flip, resize, and reorder references; the board is saved with the project

3D Reference and Layout

  • Import OBJ, glTF, and GLB models
  • Use 3D models as reference layers while drawing
  • Place 2D symbols and drawings inside 3D layouts

Endless Canvas

  • Sketch on an unbounded canvas; choose the export area later
  • Mix drawings, notes, vector art, and animation planning on one open canvas
  • Mark zones for quick navigation, then export one zone or all of them

Share

Import

  • Import layered .psd, Clip Studio .clip, Flash/Animate .fla, TVPaint .tvpp, and Toon Boom files, as well as Krita, Procreate, FlipaClip, Aseprite, Pencil2D, OpenToonz and Tahoma2D
  • Import Photoshop .abr brush tips, MyPaint .myb brushes, Clip Studio .sut brushes, and Krita .kpp / .bundle pixel brushes
  • Import images, sequences, GIF, video, audio, and textures; smart import detects held frames and repeated drawing instances

Export

  • Render .mp4 with audio, transparent .mov on macOS, .gif, and .png/.tga/.webp sequences or sprite sheets with Sparrow XML or JSON, or as a standalone .html player
  • Send shots to Toon Boom Harmony scenes, Final Cut XML or OpenTimelineIO edits, XDTS timesheets, layered .psd, storyboard PDFs, or separate .umou projects, one shot or all at once
  • Add custom exporters from the Market, or write your own in Lua to package characters for game engines
nox
nox

Gallery and Assets

  • Store symbols, drawings, images, audio, video, and 3D models in each project
  • Keep assets in the User Gallery for reuse across projects
  • Search, tag, preview, rename, organize, and edit assets in place

Built-in Market

  • Browse and install community-made brushes, palettes, effects, textures, symbols, and templates
  • Publish your own brushes, effects, palettes, and templates
  • Preview, search, and filter assets by type or tag

Live Collaboration In Development

  • Draw and animate together, with artwork and timeline edits synchronized live
  • Invite collaborators with a six-character code, or make a session public for others to find
  • See live cursors, chat in the project, and transfer editing control of layers or symbols

Community

Forum

Ask questions and share bugs, ideas, and work on our public, searchable forum. No Discord account required.